This document describes possible affixes for quivers/bolts.

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Arrows and bolts now always spawn in stacks of 500.

{could use more plain, single affixes with high frequencies; as is ammunition always rolls a ton of different properties making it kind of hard to read and feels samey}

[PREFIXES]
Sturdy, Hardy, Strong, Robust, Glorious, Illustrious
Jagged, Craggy, Deadly, Fatal, Vicious, Violent, Brutal, Wicked
Bronze, Burnished Bronze, Iron, Shined Iron, Steel, Glazed Steel
Sharp, Keen, Fine, Admirable, Warrior's, Mercenary's, Soldier's, General's
Felicitous, Fortuitous
Lizard's, Snake's, Serpent's, Monitor's, Viper's, Hydra's
Shimmering, Mottled
Azure, Deep Azure
Tangerine, Vivid Tangerine
Beryl, Lurid Beryl
Crimson, Violent Crimson
Assamic, Arcadian, Superlunar, Greater Arcadian
Consecrated, Sanctified
Maiden's
Angel's, Arch-Angel's
Fletcher's, Bowyer's
Acrobat's, Gymnast's
Burning, Blazing, 
Chilling, Freezing
Combatant's, Champion's
Magician's, Sorcerer's, Arch-Mage's
Poacher's, Robber's, Thief's
Scholar's, Intellectual's, Genius's
Swarm's, Sucker's, Devourer's
Madman's, Lunatic's
Knave's, Jack's
Snowflake, Snowy, Shivering, Frosty
Ember, Fiery, Smoldering, Scorching
Static, Electric, Glowing, Gleaming
Septic, Purulent, Envenomed, Foul

[SUFFIXES]
Thorns, Brambles
Readiness, Preparedness
Frost, Hellfrost
Flame, Hellfire
Shock, Hellshock
Blight, Hellblight
Craftsmanship, Quality, Maiming, Slaying, Careful Craftsmanship, Unusual Quality, Maimer, Slayer
Worth, Measure, Convincing Worth, Lethal Measure
Dexterity, Skill, True Dexterity, True Skill
Greed, Wealth, Rapacity
Chance, Fortune, Luck
Light, Angelic Light
Jackal, Fox, Wolf, Tiger, Jackal Stance, Fox Stance, Wolf Stance, Tiger Stance
Leech, Locust, Lamprey
Bat, Wraith, Vampire
Replenishing, Propogation, Multiplying
Ages
Firebolts, Icebolt, Lightning, Chain Lightning

[NOT YET IMPLEMENTED]

{for a lot of these, probably want to set it so that the tier goes up to the lowest tier ones that get cancelled out at higher levels and replaced with weird alternate buffed affixes; this would allow quivers to have some really wonky properties, giving bow characters a lot more leeway for item usage; could even make it so that it can get basically all affixes under that category, making it like a kind of super circlet}

{
replace junk treasure class quivers with the new quivers, and then reduce the drop rate significantly
}

{
add in "receptacles" which look like colored, mini horadric cubes
when cubed with a set of arrows/bolts, it consumes them and takes their stats
you can then cube the receptacle with something (probably gems) to produce a set of arrows/bolts based on whatever is in the receptacle
different receptacles could give different additional benefits (e.g. a lightning receptacle always gives +1 to lightning arrow)
could make it so cost and benefit are related; if you give it a chipped ruby, it adds the fire damage onto that set, if you add a perfect ruby, it adds the fire damage of a perfect ruby; if you use a rune it adds the weapon benefits; could even have receptacles that take the armor or shield benefits instead
would make indestructible/quantity increasing arrows/bolts good since you don't need to pay for a receptacle, but would also make it so being indestructible/quantity increasing isn't absolutely necessary
receptacles would be quite rare, probably like ~5x less common than a charm (would put a purple star on them to signify their rarity)
could cube a hel rune with the receptacle to destroy the arrow/bolt stats and allow it to accept a different one
probably also include a way to remove the arrows/bolts without destroying them, but it'd be very expensive (like 10 hel runes, or 10 pgems or something)
arrows/bolts created by the receptacle CANNOT be used in another receptacle
could have a set receptacle that produces set arrows/bolts for a new set

through this method, we would create a way for the player to create a surplus of ammunition without making it infinite; this is necessary since quivers can't be repaired the normal way, and are always consumed if they hit 0 quantity

could make it so throwing potions also work in receptacles. other throwing items would be a bit tricky to make work, since they might have sockets, and I need a reference stat to tell the game what the base item is/was
}